![]() the fact that the every class has their own resource, limits the game, limits the potentially of gameplay, limits the way that you can actually play the game, limits the builds that can actually work and be playable, because or you need a very high 'Cost reduction' or 'Cooldown Reduction' and sometimes needs to be above cap for you to enjoy it, that doesn't make the game flow, just struggles it, even. ![]() You've Diablo 3 that has some kinda basic itemization system but it delivers the excitement of finding items, never is the item that we want when drops a 'Set Gloves' or whatever it drops, even though it lacks on some originality for the stats lines, because how the game was created 10 years ago, but again we did the same mistake with Diablo 4. The itemization has no flavor, Characters have no personality, the game has nothing exciting about it, it's all to much simplicity for it what it could actually be, we've 4 Diablo games and looks like that we are making our first ARPG. Yes, im a Diablo 2 player and fan and probably a die hard one, trying my best to not be BiS towards it. From character builds and skills to lore and theories, we have it all covered. ![]() Welcome to the un official Diablo 4 subreddit! This is the place for fans to discuss all things related to the highly anticipated fourth installment of the Diablo franchise. Helltides spawn roughly every 2 hours 15 minutes, then run for 1 hour.įor future approximations checkout D4Armory Hell Awaits World bosses spawn roughly every 6 hours. These times are live times - they will update every minute if new times are available.
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